![]() There’s no voice acting beyond a few grunts and vocal clutter all interaction is done through text. The story as it plays out is pretty well written. Diluvion is far more a vehicle based RPG than it is any kind of simulation. A more advanced HOTAS setup with my CH Products Combatstick and Pro Throttle was slightly less successful, however that’s also an entirely unnecessary level of complexity for this game. While I learned that I preferred a keyboard and mouse approach, I also found the game perfectly playable on my trusty Xbox 360 gamepad. It’s a level of awkward hook-up attempts not usually seen outside of Tinder Fails.Ĭontrols are helpfully laid out, and fully re-mapable. Other times it’s an exercise in frustration as your sub attempts to unsuccessfully dock again and again with some target vessel whose geometry is awkwardly arranged relative to your sub. In the Diluvion world, ships dock by firing two little harpoon things that connect to the docking port or the target sub or habitat, then reeling in the connecting ropes until hatches are connected. Hope you remembered what compass heading you were on!ĭocking, is another pain point worth a note all by itself. Undocking will have you find the school of fish has disappeared. In practice, this works right up until you dock with something other than your mission objective. In theory, a stream of golden fish (inspired by fishermen’s tales of ancient navigation techniques) is supposed to lead the player to the next objective. When the game reloaded, the chasing pirates had been reset away from me.Īnother issue is a consistent breaking of the game’s navigational system. One particular sequence saw me win only by sheer luck, doing a snatch and grab on some required piece of loot from a heavily guarded location, then getting blown up only after successfully crossing a save point. Individual enemies can be somewhat easily dispatched by lining up a couple of good broadsides, but multi-submarine combat is often an exercise in frustration. Unfortunately, combat is probably one of the weakest elements of the game. Roaming bands are trouble enough, but many of the story missions throw groups of four or more into combat against you at once. Trading vessels and pirates roam the currents between habitats, looking to ply their wares, or for a quick score.įor a world that’s been underwater for centuries, where life clings to the most tenuous of threads, there sure are a lot of pirates to blow up and loot. Depending on your sub’s crush depth, some of these mysteries may lay tantalizingly out of reach for a time, tempting you to come back later and re-explore areas that open up after an upgrade. Wrecks and abandoned habitats litter the seafloor, sometimes guarded by old mine fields or other enemies. The oceans are dotted with landmarks that appear on your map once found. Traversing the depths of Diluvion‘s world gives ample opportunities to depart from the main quest line and explore. Additional crew can be hired, and used to either staff one of the four positions, or allowed to sit in a common area where they can perform ship repairs during combat. Each of these stations is (eventually) manned by unique members of your crew. Each sub has four unique stations: Sonar, Navigation, Guns, and Torpedoes. Sub classes differentiate from each other in the amount of weapons and armor they can carry, speed and maneuverability, and crew capacity. For the right price, you can also switch to one of the other available classes. Gated upgrades allow you to improve your sub: faster, tougher, greater firepower, and deeper diving. Attempting to go there in your current state will crush your sub like a soda can – not a pleasant day for anyone aboard. One slight hitch: the Endless Corridor is significantly beyond your sub’s current crush depth. After choosing one of three basic submarine types at the start of the game, players find themselves at a seedy undersea bar to hear a tale of the Endless Corridor a legendary passage to fame and fortune.
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