It really captures the incredible style and tone that Kaida is known for and has such beautiful dramatic lighting. But if I absolutely had to pick, I think that Yuji Kaida’s epic poster would take the cake. I’ve been a fan of their work since I was a kid!Ĭo-Optimus: Of the artwork commissioned for the game, do you have a favorite piece?Īlex: That’s really hard to choose! There are so many incredible pieces, and some that we haven’t even had a chance to show off yet (we’ve got a killer piece from Zander Cannon that’s really unique). I got to meet Yuji Kaida and Ninsai Kato in Japan thanks to a connection I had to their agent, and to be honest, working with Yuji Kaida and Shinji Nishikawa was something I never thought I’d get to do. Honestly, for most of them, I either knew them personally from conventions, or just cold-emailed and hoped for the best. What was the process of recruiting those creators like, and did you secure anyone unexpected?Īlex: Thanks! It was something I was personally very excited to do. ![]() We played a lot of classic beat ’em ups and even more modern action games like Bayonetta and God of War when designing Dawn, so a little bit of DNA from all of those games is apparent in what we’ve made.Ĭo-Optimus: The list of kaiju-related artists and creators who contributed to DOTM in various ways is really impressive. It just seemed like such a natural combo to us! So, really, we never got a proper kaiju beat-’em-up, and we felt that was a huge missed opportunity. However, when I played it, I found out that those “beat ’em up sections” were painfully short, and the majority of the game was just one-on-one fights. Did any past games like that one provide inspiration on this title?Īlex: I loved King of the Monsters as a kid, and I was super excited for KOTM 2 because it was supposed to play more like a beat ’em up than the original. Our studios have a lot in common, and over the course of development, they would support us, give feedback, and handle marketing and publishing duties for the title.Ĭo-Optimus: Dawn of the Monsters is a kaiju-themed beat ’em up that bears a passing resemblance to the Neo Geo classic, King of the Monsters. Once we wrapped work on that game, WayForward had a few projects they wanted us to move onto, but once they saw our prototype for Dawn of the Monsters, they almost immediately agreed to publish it. Can you tell us how the partnership came about and what it entailed as the game proceeded through development?Īlex: Well, way back in 2016, we worked with WayForward to add Shantae to Runbow… In 2018, we started working with WayForward as a support studio, helping out on another title. ![]() Capcom, House of the Dead 2, Sonic Adventure 2, Ouendan 2, F-Zero GX, and Bayonetta!Ĭo-Optimus: 13AM Games and WayForward worked together to bring Dawn of the Monsters to life. I’m a big fan of arcade and action games, a few of my all-time favorites being Darius Gaiden, Tatsunoko vs. I’m trained in visual art and design, but most of my work is design, business development, and direction, with occasional concept art roles. We intended to finish our game, Runbow, and then use it as a resume to get “real” jobs, but once we finished Runbow, we made enough to keep going, and here we are today! I started developing games back in 2014 when I co-founded 13AM Games with several classmates college. First, could you tell us a little about your experience in game development and some of your favorite games?Īlex Rushdy: I’m happy to chat! I’m Alex Rushdy, CEO at 13AM Games and creative director on Dawn of the Monsters. ![]() We spoke with Alex Rushdy, CEO at 13AM Games and Creative Director of Dawn of the Monsters, about the game’s kaiju cred, working with talented kaiju artists, cooperative beat ‘em up mechanics, and more!Ĭo-Optimus: Thanks for taking the time to sit down for this definitely in-person interview. It’s a titanic occasion as players can finally become giant monsters and robots and stomp through cities in 2-player local co-op. Dawn of the Monsters, the first traditional kaiju-themed beat ‘em up of this console generation, has just launched on consoles and PC.
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